During the olden days of 2088 AD, in the dimly lit lab of Arckopolis HQ, a collective sigh of frustration echoed as the Mad Scientists Division of the R&D Department gathered around a cluttered table strewn with test tubes and half-finished contraptions. The thrill of their usual experiments had waned, replaced by an all-too-familiar ennui. Seeking a spark of excitement, the Chief Chemist's eyes gleamed with a wild idea: “Why not challenge each other in a way that’s never been done before?” And so, amidst a flurry of errant sparks and bubbling mixtures, the nostalgic idea to relive their childhood hobby of trading cards with their common fascination for music was birthed, in a rather cerebral way: a card game that would link their subconscious minds. Through consuming peculiar potions and wielding a deck of cards imbued with a touch of quantum entanglement, each card drew upon their deepest memories and thrills, forcing colleagues to navigate a surreal battleground of inner conflicts and unspoken alliances. The game quickly became a fevered sensation among the lab's underground circuit, with each round revealing hidden motives, as the competing chemists found themselves trapped in a labyrinth of their own making, where victory meant not just outsmarting each other but unraveling the mysteries of their own minds. Little did they know, however, that this groundbreaking, out-of-this-world, and top-secret concoction of theirs would one day be...leaked.